Week 3: The Defence
A perfect attacker doesn’t just win most of the time against a perfect defender. A perfect attacker wins every time. The only way for the defender to win is to make the attacker imperfect. … More Week 3: The Defence
A perfect attacker doesn’t just win most of the time against a perfect defender. A perfect attacker wins every time. The only way for the defender to win is to make the attacker imperfect. … More Week 3: The Defence
The attacker must crush the defender, through whatever obstacles the defender can muster up as a last resort. Until the defender refuses to flee any further, or can do so no more. There is only so far they can run. … More Week 2: The March
In the box of death, one must dare. … More Week 1: The 4m Zone
Fencing is a game played with swords. The aim of the game is to hit the other person first. Everything else is detail. … More Week 0: Intro to Sabre
Another analogy from my Belarusian grandcoach Nikolai: countertime is like reactive armour on a battletank. It negates the first hit from a defender, long enough for the battletank to shoot back. I like this analogy. I think it’s apt, especially because it also describes when countertime fails. … More Q&A: Defeating taller faster counterattackers