The Sabre Codex 1.4: Timing for Hits and Parries

Previously on Beginner, we introduced the basic cuts and parries. In week 4, we’re going to show you that there’s optimal time and place for both cuts and parries, and it is always while you’re in motion.

parry 5 raw

On the attack, direct cuts should always be made so that they hit the target while your front foot is still in the air on your final step or lunge forward. When your foot is still in the air, you’ve got the energy of your acceleration behind the hit; once you land, you start to slow down. A direct cut timed right to land while you’re in the air is powerful and extremely difficult to block, but a cut that lands after the foot is liable to bounce off even a pretty average parry.

On the defense, the situation is broadly similar. Parries don’t work very well if you’re standing still: they should be made while you’re moving, whether it’s forwards or backwards, to allow you to absorb the impact of the hit. They should also be kept as small and as late as possible. You need to make a static “wall” to intersect the trajectory of the incoming hit, and that shouldn’t be a huge production. Giant flashy bladework ain’t the best idea here. Keep it sharp, and keep it clean.